Eberron: Shadow War

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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A beginning...

Four strangers take shelter from a torrential storm in The Feral Dog, a seedy tavern in Throneport. As they wait for the rains to let up, a cloaked figure stumbles in and promptly.  While Bram and Sora quickly deduce that the man is succumbing to some type of poison, Kys is shocked to realize that she recognizes the face of Kasmir, a member of The King's Dark Lanterns with whom she worked during the War. Before he breathes his last, Kasmir gives them the name "Vaykar" and a coded message that they cannot decipher.

At that moment, a group of hobgoblin thugs enters the tavern and demands that the party give them Kasmir's body and belongings. When Bram's dragonmark fails to intimidate them into leaving, a fight ensues, a single hobgoblin manages to escape into the night.

The next day, the party goes to the Brelish consulate in the Whitestone district to meet with Vaykar Stonehand, who they learn is in charge of all Brelish intelligence activity in Thronehold. They learn that Kasmir was the last of his unit to be killed over the past week, and that he was working on securing a Karrnathi defector who reportedly had information to exchange for safe passage to Breland.  At that, the party accepted a temporary commission from Vaykar to complete Kasmir's mission.

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